Monthly Archives: October 2015

Looming Disaster

After needing a 14 hour disk repair to boot up, I’m now getting warnings about an imminent hard drive failure. Obviously, I’m backup up my work frequently, so I shouldn’t lose much, if any, progress. However, if the hard drive goes, I may be out of commission for awhile.

The side game I’m working on is about 70% complete and I’ve reached a point where I can playtest it. I’m unfortunately finding it less satisfying to play than I had hoped. Maybe I’ll spend some more time tweaking it before I make it available.

Another Brief Diversion

I haven’t posted on here inĀ  a while, because I generally only post when I’m releasing a new update for Night Games. As you can see, there’s still no update. Instead of having extra time in the summer months, I ended up working full time through the summer and had less time for game development. This doesn’t mean I’ve been idle however. As I mentioned in the comments, I was experimenting with some other game ideas. The ones I mentioned are all currently shelved and I’ve been working on Night Games for the past few months.

I decided to take this long break to finish writing the scenes I had been putting off for several updates. My writing is a lot slower than my coding, so it’s taken a while, but I’m pretty close to a major update. Approximately 3 more scenes to hit the minimum target for the update, at which point I’ll announce a date for the update, then another week to test and try to squeeze in some extra content.

However, I am slightly sidetracked again. A couple days ago I was struck by an idea for a small new game. I’m writing it in twine and should be able to publish it directly to the blog. As you may be able to guess from the engine, it’s mechanically light and writing heavy. Since I’m much better at mechanics than writing, I’m not sure why I thought this would be a good idea. Fortunately, it’s small enough in scope that I should be able to have a playable version written within a week or so. If it takes too long, I promise I’ll jump back to Night Games. Right now, I won’t be able to concentrate on it. Either way, I’ll be back to finishing up the update pretty soon. If nothing else, It’ll at least be good writing practice.

It’ll try to have more news in a week or so, either that I’m pulling the trigger on the Night Games update or that the new game is ready for initial release.