Author Archives: thesilverbard@gmail.com

Graduation

Not in Night Games, but in real life. I can see how that would be confusing.
As of today, I officially go from Software Engineering student to unemployed Software Engineer. I’ll need to do something about the unemployed part in the next few weeks.

You guys are probably more interested in how the next Night Games update is going. As I’ve previously mentioned, the next update is going to focus on scenes and skills related to Mara. With how busy this month has been and will continue to be, the update probably won’t be released until a week or so into June. Fortunately I have a couple contributors chipping in, so that update may contain more content than I had planned.

In other news, I’ll hopefully have something new and interesting to show my $5+ patrons pretty soon. It’s not something I planned to be a patron reward, but I want to get feedback on my new prototype from a small group of people before it’s ready for a public alpha. That reward tier has about the right number of people who I figure will be likely to respond.

Night Games Wiki is starting to come together

I had a few free hours today, so I added a bunch of pages to the Night Games Wiki. There’s still a lot of missing or placeholder pages, but it’s starting to reach the point where it might be useful to people. Of course, the wiki is lower priority than actually developing the game, so I can’t devote the time needed to complete everything right away. If other people want to contribute some of the missing content that would help me out a lot.

Updated Seven Minutes in Heaven

Since my laptop is working again, I just uploaded a small update to Seven Minutes in heaven. It fixes some bugs related to time, some of which were beneficial, some of which were harmful. Overall, both Steph and Alina are probably a little harder now. I also fixed some bugs that were blocking off bits on Steph’s content. Nothing game changing, but there’s a bit more there now. I also added a new Ending 0 for Alina. It’s slightly harder to get than her Ending 1. Good luck.

In other news, my Patreon just reached $100. Yay! I want to thank all my patrons for your support. Since we’ve passed the goal, I will be putting some more effort into getting the Wiki to actually usable condition. For the people who are worried, this shouldn’t eat into my normal development time.

Edit: Since some people are getting frustrated by the difficulty and the fix probably makes it harder, I’m offering mercy. There’s now an option to cheat and give yourself 10 minutes instead of 7.

Back up and running

The replacement part I needed just arrived. I installed it and my laptop is now working normally. I can get back to work.

Seven Minutes in Heaven has been fairly well received so far. The first order of business will be a couple of bug fixes and adding a new ending for Alina. I should be able to accomplish that today. Then I will be focusing on the next Night Games update. After that is released, I’ll devote time to adding a 3rd girl to Seven Minutes in Heaven. I should probably find a good abbreviation for that title, 7MH? 7MiH? Maybe not.

You may notice my Patreon is approaching its first real goal, which is to clean up the Night Games Wiki. I got a head start on it the past few days since I wasn’t able to do any development work. It’s gonna need a lot more work, but I don’t want to take time away from working on the actual game. I’ll just do some work on it during what would normally be my free time. Since it is a public wiki, I encourage members of the community to chip in and help fill out some of the lacking pages. I know it’s easier for me to do, since I can quickly reference the source code.

It was just a matter of time…

The next vital component on my (admittedly very old) laptop has decided to die. This time it’s my processor fan. The important thing is there’s no risk of data loss. I’ve ordered the replacement part, but I’ll probably be out of commission for up to a week. I’m hoping the rest of the laptop holds together until I have a decent job with enough savings to buy a new one. There are several more expensive components that could go any day.

Fetish Futa Ninja Goblins Bugfix 1

Here’s an update that corrects some of the GUI issues introduced when I added the minimap. There are also some balance changes to a few high level skills.

https://mega.nz/#!XNQyjDwR!4LyMSZZwyq4eO2UiF4G1NKByj0tU9VdXT5GaXubhdRg

http://depositfiles.com/files/zyp39m0mo

Changelog:

Characters with the Exhibitionist trait will trend towards horny when running around naked instead of nervous
Shameful display is more effective if opponent has dominant mood
Beg is more likely to succeed if opponent has dominant mood
Beg and Purr always miss against opponents that are angry or desperate
Maya’s hypnosis skills can now be used if target is Enthralled
Fixed crash associated with clothing change UI
Fixed issue where portraits were not displaying properly

Seven Minutes in Heaven

There’s a page up for my newest game. It’s quite small compared to Night Games and it’s made in Twine.

Seven Minutes in Heaven is a game about making out with a girl in a closet during a party game. There are two girls currently in the game. If the game is well received, I may add more.

Steph is a short, outgoing girl who has been flirting with you recently. She’s looking forward to making out and will go much further as long as you take it slow. She’s basically the game’s easy mode. If I add more girls, they’ll all be more complicated than she is.

Alina is your best friend, who always acts like one of the guys, but she has a very sexy body. She likes you already, but you’ll have to push things a bit before she’ll look at you in a sexual way.

I think I’ve sorted out most of the bugs, but if you run into issues, let me know. If you like the game, also let me know and maybe consider supporting me on Patreon.

Edit: By popular demand, I added a rough estimate of time remaining to the Think option of each girl. Think only consumes a second, so don’t worry about using it frequently.

[Public Release] Fetish Futa Ninja Goblins

The most recent Night Games update is now available for everyone to download. You can either download it from the attachment on the most recent post on my Patreon page (the link is on the sidebar) or from one of the links below. I’ll repost the changelog for the sake of convenience, though it’s almost exactly the same as the Patron version, except for one bugfix involving Maya.

https://mega.nz/#!CEYAGTLQ!0wc-ZVt3uf0lOGH3YFKGWS6lgdMkIJoTjzkuGMqN8Ro

http://depositfiles.com/files/ja9jfa528

Some other news while you’re downloading the update (though it’s only a few mb, so you probably won’t even have time to finish this sentence):
My $5 tier patrons voted on who the next content update would focus on. There was a 3 way tie between Mara, Angel and Jewel. I broke the tie randomly and determined that Mara will be the focus of the next update.

This will consist of some sex scenes, but probably also some scenes to advance the story. I’m currently thinking about endings for each of the girls (the 4 starters at least, maybe also Kat and Reyka), so I’ll be working on some events that progress towards Mara’s ending. I probably won’t have the actual ending in the next update though.

Also, the Twine game I’ve repeatedly mentioned in earlier posts is almost done. It has a name: Seven Minutes in Heaven. It’s not very big despite how long it’s been since I announced it. I didn’t want to take time away from working on Night Games, so I have only been working on it during my downtime, otherwise it would have been done ages ago. I’ve been working on it since I finished this update and I only have a few more hours of work left on it. I’ll almost certainly finish tonight, but I won’t release it tonight since I don’t want it to conflict with the Night Games update. You can expect it tomorrow or possibly Saturday.

Changelog:

  • Added the sweet active minimap from the mod
  • Removed the old map since it’s kinda obsolete
  • Fixed an issue where ambushes from IllusionTrap did not work
  • Added new advanced attribute: Ninjutsu
  • New Ninjutsu skill: Smoke Bomb
  • New Ninjutsu skill: Steal
  • New Ninjutsu skill: Needle
  • New Ninjutsu skill: Substitute
  • New Ninjutsu skill: Bunshin Assault
  • New Ninjutsu skill: Bunshin Service
  • New Ninjutsu skill: Goodnight Kiss
  • Fixed an issue where Dissolving Traps were not getting removed after triggering
  • Fixed an issue where Shamed was not stacking
  • At Ninjutsu 5 or higher, a couple shortcuts are added between areas
  • At Ninjutsu 9 or higher, a hidden stash will be added to a random area each night where you can resupply
  • Added a hermaphroditic pet to the Fetish skillset, a Fetish Goblin
  • Fixed an issue where opponents’ stamina messages where displayed incorrectly between 6 and 8 perception
  • Added in a simple counter to track how long it has been since you visited each girl. I’m not doing much with it other than for one of Cassie’s threesome scenes.
  • Reward money for Challenges now scales with Rank
  • Added three scenes introducing the Ninjutsu trainer.
  • You can meet the Ninjutsu trainer randomly by exercising if you are at least Rank 1
  • After completing her introduction scenes, she’ll give you one free lesson a day, along with some items
  • Fiddled with some GUI stuff. I’m not sure if it’s an improvement
  • Increased duration of Braced
  • Maya’s level now scales properly between matches

[Patron Release] Fetish Futa Ninja Goblins

The new update has been released to Patreon Backers. If you are a supporter, you can head over to my Patreon page and grab it. It’s attached to the post. The public release will be in one week from today.

Changelog:

  • Added the sweet active minimap from the mod
  • Removed the old map since it’s kinda obsolete
  • Fixed an issue where ambushes from IllusionTrap did not work
  • Added new advanced attribute: Ninjutsu
  • New Ninjutsu skill: Smoke Bomb
  • New Ninjutsu skill: Steal
  • New Ninjutsu skill: Needle
  • New Ninjutsu skill: Substitute
  • New Ninjutsu skill: Bunshin Assault
  • New Ninjutsu skill: Bunshin Service
  • New Ninjutsu skill: Goodnight Kiss
  • Fixed an issue where Dissolving Traps were not getting removed after triggering
  • Fixed an issue where Shamed was not stacking
  • At Ninjutsu 5 or higher, a couple shortcuts are added between areas
  • At Ninjutsu 9 or higher, a hidden stash will be added to a random area each night where you can resupply
  • Added a hermaphroditic pet to the Fetish skillset, a Fetish Goblin
  • Fixed an issue where opponents’ stamina messages where displayed incorrectly between 6 and 8 perception
  • Added in a simple counter to track how long it has been since you visited each girl. I’m not doing much with it other for one of Cassie’s threesome scenes.
  • Reward money for Challenges now scales with Rank
  • Added three scenes introducing the Ninjutsu trainer.
  • You can meet the Ninjutsu trainer randomly by exercising if you are at least Rank 1
  • After completing her introduction scenes, she’ll give you one free lesson a day, along with some items
  • Fiddled with some GUI stuff. I’m not sure if it’s an improvement
  • Increased duration of Braced

Status Update

Hi everyone,
It’s been more than a month since the last update, so I wanted to let everyone know the current status.

Patreon backers voted on the focus of the next update and the two top choices were a new Skillset and a new pet for the Fetish Skillset. I’m going to try to fit both selections into this update. The Skillset itself is almost complete, but I want to write a few scenes to introduce the new trainer. The new pet is about half done.

I’ve been spreading my time thinner than usual this month. In addition to Night Games and schoolwork (which has been significant this semester), I’ve been working on a few other games.

The site is called Silver Bard Games, but Night Games has been my only release so far. I’m really hoping to get at least a proof of concept for another game released this month.

I have two good candidates for releases that I can finish within a couple weeks. The first is a Twine game I’ve been working on off-and-on since November. The initial release will contain 2 girls. One of whom is completely written, the second is about 80% complete. The game will be small, but complete. If people like it, I can expand the game by adding more girls.

The second game is made in Unity. I’ve only been working on it for about two weeks. I don’t have much experience with 3d modeling and I’m not going to invest money in assets before I release a proof of concept. Expect the assets to be mostly placeholders in the initial release. I may need to hire an artist to create character models, but we’ll see how well I can manage on my own.