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attribute:perception [2020/06/29 23:07] rosencrantz Word choice. |
attribute:perception [2020/07/04 07:33] rosencrantz [Training] Added Heighten Senses interaction. |
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| 9 | | arousal percentage | | | 9 | | arousal percentage | | ||
===== Training ===== | ===== Training ===== | ||
- | Perception has a 50% chance of being raised or lowered with each meditation session with [[character:suzume#meditation|Suzume]] at the [[day:activities:dojo|Dojo]]. | + | The [[character:player_created_character|player character]] needs to ask [[character:information_broker|Aesop]] about Sharpening the Mind for $200. This will unlock the Meditate option. Perception has a 50% chance of being raised or lowered with each meditation session with [[character:suzume#meditation|Suzume]] at the [[day:activities:dojo|Dojo]]. |
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+ | Perception has a chance to be permanently increased in combat if hit by [[attribute:hypnosis|Heighten Senses]] when already [[mechanic:status_effects|Hypersensitive]]. | ||
===== Other Effects ===== | ===== Other Effects ===== | ||
* Perception affects the following skills, statuses, and items: | * Perception affects the following skills, statuses, and items: | ||
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* Perception can be temporarily modified by the following: | * Perception can be temporarily modified by the following: | ||
* [[attribute:dark|Drain]] | * [[attribute:dark|Drain]] | ||
- | * [[mechanic:status_effects|Buzzed]] | + | * bonus from [[mechanic:status_effects|Hypersensitive]] |
- | * [[mechanic:status_effects|Enthralled]] | + | * malus from [[mechanic:status_effects|Buzzed]] |
- | * [[mechanic:status_effects|Hypersensitive]] | + | * malus [[mechanic:status_effects|Enthralled]] |
* Upon encountering certain [[mechanic:traps|traps]], a Perception check will determine whether the trap is noticed and disarmed. | * Upon encountering certain [[mechanic:traps|traps]], a Perception check will determine whether the trap is noticed and disarmed. | ||
- | * Aphrodisiac Trap (if disarmed, target gains 1 [[item:consumables|aphrodisiac]]) | + | * [[attribute:cunning#traps|Aphrodisiac Trap]] (if disarmed, target gains 1 [[item:consumables|aphrodisiac]]) |
- | * Decoy | + | * [[attribute:cunning#traps|Decoy]] |
- | * Dissolving Trap (if disarmed, target gains 1 [[item:consumables|dissolving solution]]) | + | * [[attribute:cunning#traps|Dissolving Trap]] (if disarmed, target gains 1 [[item:consumables|dissolving solution]]) |
- | * Enthralling Trap | + | * [[attribute:dark#traps|Enthralling Trap]] |
- | * Snare | + | * [[attribute:cunning#traps|Snare]] |
- | * Spring Trap | + | * [[attribute:cunning#traps|Spring Trap]] |
- | * Tripline | + | * [[attribute:cunning#traps|Tripline]] |
* The [[character:player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception. | * The [[character:player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception. | ||
* Hidden [[night:deployable:caches_types|item caches]] can be opened with a Perception check. | * Hidden [[night:deployable:caches_types|item caches]] can be opened with a Perception check. |