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attribute:science

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Science

Science skills are based around using gadgets to inflict damage, status effects, and more.  All skills require battery power to use.

Mara chooses Science as her advanced attribute.

Skills

Science Skill Tactic Description
1 Shock Glove Adds a Shock Glove to inventory. upgrades/replaces Twist Nipples and Squeeze Balls.
3 Slime Summons a slime pet (asexual).
6 Aerosolizer Causes potions to never miss.
9 Stun Blast 40% chance of stunning target.
12 Shrink Ray Can only be used when opponent is nude, reduces opponent's Mojo and inflicts Shamed status.
15 Short Circuit Inflicts Rewired status which causes all pleasure attacks to do pain damage and all pain attacks to do pleasure.
18 Defabricator Destroys opponent's clothing.
21 Fabricator Creates Fabricated Loincloth or Fabricated Wrap temporary clothing.
30 Matter Converter 10 Battery Charge. Consumes all clothing to create powerful bind (20 + 10*(articles of clothing)).

Learning and Training

You can learn the Science attribute by attending lectures at the workshop upon reaching rank 1, gaining one point per lecture. If you have at least 1 attribute in Science, you can also upgrade it via leveling up.

Other Interactions

attribute/science.1593484466.txt.gz · Last modified: 2020/06/29 20:34 by rosencrantz