{{ :character:jewel_sprite.png?400|}}Jewel is a starting opponent in the Night games. ===== BIO: ===== **Full Name:** Jewel Silvers **Age:** 18 **MBTI:** ESTJ **Major:** History ===== Appearance: ===== **Eye Color:** Bright green **Hair:** Straight red hair, tied in a ponytail **Body:** Average height, toned body **Bust:** C ===== Fighting Style: ===== **Primary Attribute:** [[attribute:Power]] **Positive Trait:** [[:trait#starting_traits|Wrassler]] - Reduces opponent's arousal less when using [[:trait#skill_lists|Low Blows]]. **Negative Trait:** [[:trait#starting_traits|Insatiable]] - Arousal resets to 50% when defeating an opponent. **Restriction:** [[:trait#restriction_traits|Direct]] - Will not use [[night:deployable:aphrodisiac_trap|Aphrodisiac Traps]], [[night:deployable:decoy|Decoys]], [[night:deployable:dissolving_trap|Dissolving Traps]], [[mechanic:skills:Strip Tease]], or [[mechanic:skills:Whisper]]. **Advanced Attribute:** [[attribute:Ki]] **Class Trait:** [[:trait#class_traits|Fighter]] (Unlocked when Jewel reaches Rank 1; influences scene selection and grudges) **Rank-up Traits:** *[[:trait#unique_traits|Rough Handling]] (Unlocked when Jewel reaches Rank 2): Deals 50% of [[mechanic:skills:Finger]], [[mechanic:skills:FingerEX]], [[mechanic:skills:Handjob]], and [[mechanic:skills:HandjobEX]] pleasure damage as weaken damage as well. *[[:trait#unique_traits|Reflexes]] (Unlocked when Jewel reaches Rank 3): Automatically counters all [[mechanic:skills:Maneuver]], [[mechanic:skills:perfect_touch|Sleight of Hand]], and [[mechanic:skills:Tackle]] attempts. **Grudges:** When the PC defeats Jewel, she will hold a Grudge, becoming stronger in their next fight during the same night. It will wear off after the fight, whether the PC wins or loses. Many factors may help decide which bonus Jewel will use; if a fight's result meets multiple criteria, the grudge listed first is shown. The Grudge is determined by whether she loses while: *Having the Healing Factor or Powered Up Grudge *Bonus - [[:trait#grudge_traits|Confident Dom]]: While in a [[mechanic:emotion#Confident]] or [[mechanic:emotion#Dominant]] mood in combat, Jewel reduces her arousal by 10% of her max arousal each turn and has double her normal Seduction. *No other criteria are met (Jewel WILL have one of the below Grudges, none are more likely than the others) *Bonus - [[:trait#grudge_traits|Flash]]: Jewel has +10 [[attribute:Speed]] for the current fight. (Only chosen if Jewel has the [[character:jewel#fighting_style|Fighter]] trait, otherwise chooses Healing Factor. Currently always gets overwritten by Healing Factor.) *Bonus - [[:trait#grudge_traits|Healing Factor]]: Jewel recovers 10% of her max stamina each turn. *Bonus - [[:trait#grudge_traits|Powered Up]]: Jewel has +10 [[attribute:Power]] for the current fight. ===== Profile: ===== Jewel’s father is a military officer, which resulted in her family moving constantly between military bases. She was a tomboy growing up and frequently got into fights. Her early sexual experiences involved humiliating boys she had beaten so she associates sex with competition. As she matured, she would only sleep with guys who impressed her at sports or martial arts. She considers the Games and the sex involved to be a natural extension to normal martial arts competitions. She tends to become more sexually aggressive with strong competition, but she is fair. She’s very dominant when she wins, but will submit to almost anything when she loses. ===== Affection Values: ===== [[mechanic:attraction_and_affection|Affection]] tracks closeness between characters. In addition to helping determine who an NPC will help when they intervene during a fight, it also helps determine whether certain scenes are available. Such scenes are listed below. [[mechanic:attraction_and_affection|Affection]] is primarily increased by visiting, but many scenes listed in this section increase it as well. ==== Visiting: ==== Jewel can be unlocked to visit by talking to the [[character:information_broker|information broker]] during the daytime. Until the player has 15 [[mechanic:attraction_and_affection|Attraction]] with Jewel, the PC will only be given the option to Leave, but gain 2 [[mechanic:attraction_and_affection|Attraction]] with each visit. After 15 [[mechanic:attraction_and_affection|Attraction]] is reached the PC will have the option to play games (associated with [[attribute:Cunning]]), have sex (associated with [[attribute:Seduction]]), or train with her (associated with [[attribute:Power]]). Each such interaction gives the PC 1 [[mechanic:attraction_and_affection|Affection]] with Jewel and has a chance of raising the associated [[attribute:attributes|Attribute]] by 1 point for either or both the PC and Jewel. (The game reports when this occurs for the PC, but not when it occurs for Jewel) In addition, if the PC has a given amount of [[mechanic:attraction_and_affection|Affection]] with Jewel, you may access other actions. These all also increase [[mechanic:attraction_and_affection|Affection]] by 1, generally have a chance of increasing an associated [[attribute:attributes|Attribute]], and usually grant the PC and Jewel a [[:trait]] the first time they are chosen. These are: *(8 [[mechanic:attraction_and_affection|Affection]]): Sparring (associated with [[attribute:Power]]) - Grants [[:trait#learn-able_traits|Dirty Fighter]], which allows [[mechanic:skills:Kick]] to be used from prone positions. *(12 [[mechanic:attraction_and_affection|Affection]]): Jewel's Challenge (associated with [[attribute:Seduction]]) - Grants [[:trait#learn-able_traits|Spiral]], allowing the use of [[mechanic:skills:spiral_thrust|Spiral Thrust]], a fucking skill that consumes mojo based on level to increase pleasure damage. *(16 [[mechanic:attraction_and_affection|Affection]]): Shorter Games (associated with [[attribute:Cunning]]) - Grants [[:trait#learn-able_traits|fearless]], allowing the use of [[mechanic:skills:Determination]], which consumes all mojo to heal stamina equal to the amount consumed and reduce arousal by half of that amount. *(30 [[mechanic:attraction_and_affection|Affection]]): Out of Control (associated with [[attribute:Power]]) - Does not award a [[:trait]]. ==== Night Off: ==== There are no games on Sunday; on that day, all characters have the night off. In addition, if the player chooses to add more opponents to the Games, some number of characters will have the night off each night. If the PC has the night off while Jewel also has night off and has a certain amount of [[mechanic:attraction_and_affection|Affection]] with Jewel, an additional option will appear. It displays a scene and gives +3 Affection with Jewel. The option appears if the PC has: *16 [[mechanic:attraction_and_affection|Affection]] with Jewel and the PC has at least 1 [[attribute:Ki]]. ==== Threesomes: ==== During the day, a threesome may take place instead of the PC's normal action choice. Those that involve Jewel have a small chance of triggering if the PC has: *20 [[mechanic:attraction_and_affection|Affection]] with Jewel and 20 [[mechanic:attraction_and_affection|Affection]] with [[character:Cassie]] while [[character:Cassie]] and Jewel have 5 [[mechanic:attraction_and_affection|Affection]] with each other. (This scene only triggers if the PC has not [[character:Cassie#visiting|visited Cassie]] for at least 5 days) *20 [[mechanic:attraction_and_affection|Affection]] with Jewel and 20 [[mechanic:attraction_and_affection|Affection]] with [[character:Mara]] while [[character:Mara]] and Jewel have 5 [[mechanic:attraction_and_affection|Affection]] with each other. ==== Exercising: ==== When choosing to [[day:activities:Exercise]] during the day, a scene with Jewel may occur. It gives +1 [[mechanic:attraction_and_affection|Affection]] with Jewel. This can occur if the PC has: *5 [[mechanic:attraction_and_affection|Affection]] with Jewel and at least 35 Stamina ===== Victory and Defeat Scenes: ===== Defeating, drawing with, or being defeated by Jewel during the Night display a scene based on many different factors. If a fight's result meets multiple criteria, the scene listed first is shown. ==== Jewel Victory Scenes ==== Displayed scene is determined by whether Jewel ends the match while: *Pegging the PC in the ass *Pinning the PC *Having sex with the PC *Having the [[character:jewel#fighting_style|Fighter]] trait and at least 10 [[attribute:Ki]] (50% chance to display if it's conditions are met) *Her current arousal is greater than 50% of her total arousal *No other scene is displayed ==== PC Victory Scenes ==== Displayed scene is determined by whether the PC ends the match while: *Having sex with Jewel *Jewel is affected by [[mechanic:status_effects#Masochism]] *Jewel is pinned *The PC's current arousal is less than 30% of their max arousal *Jewel has the [[character:jewel#fighting_style|Fighter]] trait (50% chance to display if it's conditions are met) *No other scene is displayed ==== Draw Scenes ==== Displayed scene is determined by whether: *The PC ends the match while having sex with Jewel *No other scene is displayed