So I am no longer an unemployed software engineer. I just started my new (quite lucrative) job, which required me to relocate. Between the pre-employment stuff and moving, I haven’t gotten a lot of writing done. I won’t have Mara’s story scenes done by the end of the month. However, I do have quite a bit of other content ready to go and I want to keep my promise of releasing something by the end of the month. I’m going to split this update, spend the next couple days testing, and put out the non-story content on Thursday. I should be able to finish the story content in a couple weeks and put that out as its own update.
This update will have a few community-submitted scenes, some UI updates, and the new skillset. However, the events that unlock the skillset for the player will not be implemented yet. You’ll see Mara start to incorporate these skils at high level, but if you want to use them before then, you’ll need to do some save-editing.
After the story half of the update is released, I’ll probably start working on some new content for Seven Minutes in Heaven. There’s a chance I may decide to try to get one of my other prototypes to a releasable state instead. We’ll see.