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attribute:power

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Power

Power is primarily used to control and subdue targets. Power skills mostly deal pain, which has the primary effect of reducing the target's stamina. When stamina reaches zero, the target is stunned. Pain also has the side effect of reducing arousal. Some skills also are aimed at knocking the target over.

Jewel favors Power before choosing her advanced attribute.

Skills

Power Skill Tactic Description
n/a Shove Hurt Requires target not to be prone. Deals pain and attempts to knock target down or, if used while target is mounting user, will return user and target to neutral. Upgrades to Shredding Palm at 1 Ki.
n/a Struggle Positioning Requires user to be in a submissive position. Attempts to escape that position; failure will increase the subsequent chances of success. If successful and bound, user will break the binding; if being anally fucked, user will break penetration; if being flown, user will fall prone to ground unless user also knows Fly (in which case user will become dominant) or user knows Enhanced Mobility (in which case user will land safely); if standing or being mounted, user will maintain penetration and become dominant; if pinned, user will escape and return to neutral; .
6 Turn Over Positioning Requires target to be knocked down. Gets behind target.
7 Slap Hurt Deals pain and builds 10 mojo. Improved by Pimp Hand. Upgrades to Tiger Claw at 12 Animism.
8 Pin Positioning Requires user to mount or reverse mount target. Holds target in place, restricting target's actions to Struggle and Escape. Breaks penetration.
9 Squeeze Balls Hurt Requires target to have a penis and user to be able to reach target's lower body. Deals pain and builds 10 mojo. Counts as a low blow.
10 Knee Hurt Requires user to be standing and for target to be in front of user. Deals pain and builds 10 mojo. Counts as a low blow.
10 Mighty Knee Hurt Requires user to be standing and for target to be in front of user. Deals pain. Counts as a low blow. Becomes Kiss and Knee if Seduction is the highest basic attribute. Becomes Tricky Knee if Cunning is higher than Power and greater than or equal to Seduction. Costs 20 mojo.
13 Twist Nipple Hurt Requires target to be topless. Deals pain and builds 10 mojo.
16 Stomp Hurt Deals heavy pain. Upgrades to Double Legdrop with Heel Drop from sparring with Mara. Costs 20 mojo.
17 Kick Hurt Requires user to be standing, unless improved by Dirty Fighter from sparring with Jewel. Deals pain. Counts as a low blow. Upgrades to Shatter Kick at 12 Ki.
20 Armbar Hurt Requires target to be knocked down. Deals pain damage.
24 Leglock Hurt Requires target to be knocked down. Deals pain damage.
26 Tackle Positioning Knocks down and mounts target.
30 Carry Pleasure Requires user and target to be pantsless and aroused. Initiates standing sex. Costs 10 mojo.
32 Tear Clothes Positioning Strips and destroys an article of clothing, targeting tops first. Upgrades to Shred Clothes at 12 Animism.
n/a Hip Throw Hurt Learned by Judo Novice from sparring with Cassie. Deals pain and knocks down target. Costs 10 mojo.

Training

Power can be permanently increased in the following ways:

  • level up
  • chance to increase by 1 for both characters when sparring with an NPC during the daytime
  • increase by 2 when staying in and choosing to study power techniques on nights off

Power can be temporarily increased by the Bull Potion.

Other Effects

attribute/power.txt · Last modified: 2020/06/30 20:29 by rosencrantz